国際会議
[1] Koji Kitagawa, Mingyu Guo, Kiminao Kogiso, and Hideaki Hata, "Utility Design for Two-Player Normal-Form Games," In Proc. of 2017 Asian Control Conference (ASCC 2017), 採録済.
[2] Hideaki Hata, Mingyu Guo, and Ali Babar, "Understanding the Heterogeneity of Contributors in Bug Bounty Programs," In Proc. of 11th ACM / IEEE International Symposium on Empirical Software Engineering and Measurement (ESEM 2017), pages 223-228 November 2017.
[3] Mingyu Guo, Hideaki Hata, and Ali Babar, "Optimizing Affine Maximizer Auctions Via Linear Programming: an Application to Revenue Maximizing Mechanism Design for Zero-Day Exploits Markets," In Proc. of 20th International Conference on Principles and Practice of Multi-Agent Systems (PRIMA 2017), pages 280-292 October 2017.
[4] Tetsuya Kanda, Mingyu Guo, Hideaki Hata, and Kenichi Matsumoto, "Towards Understanding an Open-Source Bounty: Analysis of Bountysource," In Proc. of 24th IEEE International Conference on Software Analysis, Evolution, and Reengineering (SANER 2017), pages 577-578 February 2017.
[5] Mingyu Guo, Hideaki Hata, and Ali Babar, "Revenue Maximizing Markets for Zero-Day Exploits," In Proc. of 19th International Conference on Principles and Practice of Multi-Agent Systems (PRIMA 2016), pages 247-260 August 2016.
研究会・全国大会等
[1] 飯島優司, 北側紘史, 小木曽公尚, Mingyu Guo, 畑秀明, "標準型ゲームに対するユーティリティデザインの数値的考察," 第60回自動制御連合講演会講演論文集, volume 60, number SuE2-4, 2017年11月.
[2] 北側紘史, Mingyu Guo, 小木曽公尚, 畑秀明, "所望のナッシュ均衡を実現する利得行列の設計法," 第4回 計測自動制御学会 制御部門マルチシンポジウム, 3D2‐3 2017年3月.