K. Yoshigami, T. Hayashi, M. Tsunoda, H. Uwano, S. Sasaki, and K. Matsumoto, "How Does Time Conscious Rule of Gamification Affect Coding and Review?," IEICE Transactions on Information and Systems, 採録済.
ID 1325
分類 論文誌
タグ affect coding conscious does gamification how review? rule time
表題 (title) How Does Time Conscious Rule of Gamification Affect Coding and Review?
表題 (英文)
著者名 (author) Kohei Yoshigami, Taishi Hayashi, Masateru Tsunoda,Hidetake Uwano, Shunichiro Sasaki, Kenichi Matsumoto
英文著者名 (author) Kohei Yoshigami,Taishi Hayashi,Masateru Tsunoda,Hidetake Uwano,Shunichiro Sasaki,Kenichi Matsumoto
キー (key) Kohei Yoshigami,Taishi Hayashi,Masateru Tsunoda,Hidetake Uwano,Shunichiro Sasaki,Kenichi Matsumoto
定期刊行物名 (journal) IEICE Transactions on Information and Systems
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刊行月 (month) 0
出版年 (year) (to appear)
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BiBTeXエントリ
@article{id1325,
         title = {How Does Time Conscious Rule of Gamification Affect Coding and Review?},
        author = {Kohei Yoshigami and  Taishi Hayashi and  Masateru Tsunoda and Hidetake Uwano and  Shunichiro Sasaki and  Kenichi Matsumoto},
       journal = {IEICE Transactions on Information and Systems},
         month = {0},
          year = {(to appear)},
}