論文誌
[1] Kohei Yoshigami, Taishi Hayashi, Masateru Tsunoda, Hidetake Uwano, Shunichiro Sasaki, and Kenichi Matsumoto, "How Does Time Conscious Rule of Gamification Affect Coding and Review?," IEICE Transactions on Information and Systems, 採録済.
国際会議
[1] Masateru Tsunoda, Taishi Hayashi, Shunichiro Sasaki, Kohei Yoshigami, Hidetake Uwano, and Kenichi Matsumoto, "How Do Gamification Rules and Personal Preferences Affect Coding?," In Proc. of International Workshop on Empirical Software Engineering in Practice (IWESEP2018), pages 13-18 December 2018.
[2] Takugo Yonezawa Fukaya, Susumu Ono, Minoru Minakuchi, Gaku Sumino, Koji Yoshida, Masako Hayashi, and Hiroshi Ando, "Empirical Analysis of How Visual Properties of Texts Affect Manual Legibility," In KEER 2010 International Conference on Kansei Engineering and Emotion Research, March 2010.