国際会議
[1] Koji Kitagawa, Mingyu Guo, Kiminao Kogiso, and Hideaki Hata, "Utility Design for Two-Player Normal-Form Games," In Proc. of 11th Asian Control Conference (ASCC 2017), pages 2077-2082 December 2017.
[2] Hidekuni Tsukamoto, Hideo Nagumo, Yasuhiro Takemura, and Ken-ichi Matsumoto, "Comparative Analysis of 2d Games and Artwork as the Motivation to Learn Programming," Proc. of 39th Annual Frontiers in Education Conference, W2J1-W2J6 October 2009.
研究会・全国大会等
[1] 飯島優司, 北側紘史, 小木曽公尚, Mingyu Guo, 畑秀明, "標準型ゲームに対するユーティリティデザインの数値的考察," 第60回自動制御連合講演会講演論文集, volume 60, number SuE2-4, 2017年11月.