論文誌
[1] Hidekuni Tsukamoto, Hideo Nagumo, Yasuhiro Takemura, Kuo-Li Huang, and Ken-ichi Matsumoto, "Analyzing the Motivation Factors of Students in the Art and Design Faculty to Learning Programming," Information and Systems in Education, volume 7, number 1, pages 67-75 January 2008.
[2] Yasuhiro Takemura, Kazuyuki Shima, Ken-ichi Matsumoto, Katsuro Inoue, and Koji Torii, "A Statistical Analysis on the Order of Understanding for the Java Programming Language," Information and Systems in Education, volume 2, number 1, pages 33--41 2003.
国際会議
[1] Mingyu Guo, Hideaki Hata, and Ali Babar, "Optimizing Affine Maximizer Auctions Via Linear Programming: an Application to Revenue Maximizing Mechanism Design for Zero-Day Exploits Markets," In Proc. of 20th International Conference on Principles and Practice of Multi-Agent Systems (PRIMA 2017), pages 280-292 October 2017.
[2] Yusaku Noriyuki, Hideaki Hata, and Kenichi Matsumoto, "A Study of the Growth of Programmers by Mining Programming Learning Website Datasets," 7th International Workshop on Empirical Software Engineering in Practice (IWESEP 2016), Poster session, March 2016.
[3] Yusaku Noriyuki, Hideaki Hata, and Kenichi Matsumoto, "A Study of the Characteristics of Programmers by Mining Programming Competition Datasets," MSR Asia Summit 2015, Poster session, October 2015.
[4] Hidekuni Tsukamoto, Yasuhiro Takemura, Hideo Nagumo, Akito Monden, and Kenichi Matsumoto, "Prediction of the Change of Learners Motivation in Programming Education for Non-Computing Majors," In Proc. 44th Frontiers in Education Conference (FIE2014), pages 1-7 October 2014.
[5] Hidekuni Tsukamoto, Yasuhiro Takemura, Hideo Nagumo, Akito Monden, and Kenichi Matsumoto, "The Effects of Teaching Material Remediation with Arcs-Strategies for Programming Education," Frontiers in Education Conference 2013, pages 717-723 October 2013.
[6] Hidekuni Tsukamoto, Hideo Nagumo, Yasuhiro Takemura, and Ken-ichi Matsumoto, "Analyzing the Motivation of Learners in the In-House Training of Programming in Japanese Ict Industries," Proc. of 24th Conference on Software Engineering Education and Training (CSEE&T 2011), pages 121-128 May 2011.
[7] Hidekuni Tsukamoto, Hideo Nagumo, Yasuhiro Takemura, and Ken-ichi Matsumoto, "Comparative Analysis of 2d Games and Artwork as the Motivation to Learn Programming," Proc. of 39th Annual Frontiers in Education Conference, W2J1-W2J6 October 2009.
[8] Hidekuni Tsukamoto, Hideo Nagumo, Yasuhiro Takemura, and Ken-ichi Matsumoto, "Analyzing the Transition of Learners Motivation to Learning Programming," Proc. of 38th Annual Frontiers in Education Conference, S4B6-S4B11 October 2008.
[9] Hidekuni Tsukamoto, Hideo Nagumo, Yasuhiro Takemura, and Ken-ichi Matsumoto, "The Transaction of the Motivation of the Students in the Art Faculty to Learn Programming," Proc. of 8th IEEE International Conference on Advanced Learning Technologies (ICALT 2008), pages 894-896 2008.
[10] Yasuhiro Takemura, Ken-ichi Matsumoto, Katsuro Inoue, and Koji Torii, "A Statistical Analysis on the Order of Understanding for the Java Programming Language," In Proc. 7th World Multiconference on Systemics, Cybernetics and Informatics (SCI2003), number 16, pages 294--299 July 2003.
[11] Yasuhiro Takemura, Kazuyuki Shima, Ken-ichi Matsumoto, Katsuro Inoue, and Koji Torii, "Factor Analysis of Comprehension States in the Learning Phases of a Programming Language," In Proc. Asia-Pacific Software Engineering Conference'99 (APSEC'99), pages 136--143 December 1999.
国内会議(査読付き)
[1] 中川尊雄, 藤原新, 畑秀明, 松本健一, "プログラミング学習者向けソースコード提示システム: TAMBA," ソフトウェアエンジニアリングシンポジウム2016 (SES2016), pages 34-41 2016年9月.